By SHI Staff In Digital Workplace, End User ComputingPosted February 21, 2023Innovation Heroes: Esports and the future of technology in K-12 educationReading Time: 2 minutes [...] READ MORE
By Reece Hartle, Bradford Harris In Digital Workplace, End User Computing, Infrastructure, Mobility, Modern Desktop, Networking, Next-Generation Infrastructure, Software Licensing, Training, Unified Communications & CollaborationPosted February 15, 2023TCEA 2023: The surprising ways the conversation in education has shiftedReading Time: 4 minutes [...] READ MORE
By SHI Staff In Next-Generation InfrastructurePosted September 30, 2022SHI and Morris-Union Jointure Commission: A collaborative scholastic esports facilityReading Time: < 1 READ MORE
By Katrina Adkins In Digital Workplace, End User Computing, Featured, Featured Sidebar, Mobility, Modern Desktop, Next-Generation Infrastructure, Unified Communications & CollaborationPosted June 23, 2022Title IX turns 50: An ardent and overdue appeal for equality in esportsReading Time: 3 minutes [...] READ MORE
By Katrina Adkins In Digital Workplace, End User Computing, Next-Generation InfrastructurePosted May 23, 2022Actually, video games are great! Here’s why we encourage esports in educationReading Time: 3 minutes [...] READ MORE
By Katrina Adkins, Michael Esolda In End User Computing, Infrastructure, Networking, Next-Generation InfrastructurePosted May 6, 2022The future of esports in the public and private sectorsReading Time: 4 minutes [...] READ MORE
By Katrina Adkins, Greg Cassiere, Melissa McEntee In Digital Workplace, End User ComputingPosted April 18, 2022Building an esports curriculum: 6 principles for successReading Time: 4 minutes [...] READ MORE
By Katrina Adkins, Bradford Harris In Digital Workplace, End User ComputingPosted April 1, 2022Effective Scholastic EsportsReading Time: < 1 READ MORE
By Robert Fass In Cybersecurity, Data & Applications, Digital Workplace, End User ComputingPosted March 30, 2022SHI Esports Environment Assessment: DatasheetReading Time: < 1 READ MORE
By Linda Heiss, Katrina Adkins In Digital Workplace, End User Computing, Software LicensingPosted March 30, 20225 ways to identify and win esports fundingReading Time: 4 minutes [...] READ MORE