By Katrina Adkins In Digital Workplace, End User Computing, Next-Generation InfrastructurePosted May 23, 2022Actually, video games are great! Here’s why we encourage esports in educationEsports are becoming more acceptable in education, yet skeptics remain. If only they understood the benefits. READ MORE
By Katrina Adkins, Michael Esolda In End User Computing, Infrastructure, Networking, Next-Generation InfrastructurePosted May 6, 2022The future of esports in the public and private sectorsAs scholastic esports grow in popularity and acceptance, SHI predicts future growth in the public sector. READ MORE
By Linda Heiss, Katrina Adkins In Digital Workplace, End User Computing, Software LicensingPosted March 30, 20225 ways to identify and win esports fundingIs your school taking advantage of available funding to support your esports program? READ MORE
By Greg Cassiere, Bradford Harris In Digital Workplace, End User Computing, Infrastructure, Next-Generation InfrastructurePosted March 28, 2022When classrooms go full VR: How to prepare education for the metaverseThe metaverse will be a game-changer for education. But are educators and administrators ready for it? READ MORE
By Emily Danta, Jeff Prudente In Digital Workplace, End User Computing, Infrastructure, Modern Desktop, Networking, Next-Generation Infrastructure, StoragePosted March 24, 2022How to provision a winning esports facilityDiscover how to design an affordable and successful esports facility for your school. READ MORE