By Melissa Gwaldis In Digital Workplace, End-User Computing, Mobility, Modern Desktop, Unified Communications and CollaborationPosted October 9, 2024Extended reality in real life: Unleash the power of XR with Omnissa Workspace ONEReading Time: 6 READ MORE
By Brian Carufe In Digital Workplace, End-User ComputingPosted September 29, 2023Hispanic Heritage Month: How your STEM program’s tech is secretly shaping your tomorrowReading Time: 5 READ MORE
By Lori Whitt, Adam Morris In Digital Workplace, End-User ComputingPosted August 18, 2023Game-based learning: 4 astonishing ways to score student engagementReading Time: 4 READ MORE
By Melissa Gwaldis In Digital WorkplacePosted May 3, 20235 challenges of working in the metaverse, from counterfeiting to safety concernsReading Time: 6 READ MORE
By Anthony Cozzi, Kevin English In Business of IT, Digital Workplace, End-User Computing, Mobility, Modern Desktop, Training, Unified Communications and CollaborationPosted October 31, 2022How global organizations transform the workplace with IT innovationReading Time: 7 READ MORE
By Lauren Baines, Melissa Gwaldis, Katrina Adkins In Cloud, Digital Workplace, End-User Computing, Infrastructure, Networking, Next-Generation Infrastructure, TrainingPosted October 5, 2022What will future classrooms look like? Extended reality is keyReading Time: 4 READ MORE
By Lauren Baines In Digital Workplace, End-User Computing, Featured, Modern DesktopPosted July 13, 20223 ways technology will transform education for the betterReading Time: 4 READ MORE
By Kevin English, Burton Culley In Digital Workplace, End-User ComputingPosted April 15, 2022Can the office exist in an immersive workspace?Reading Time: 4 READ MORE
By Greg Cassiere, Bradford Harris In Digital Workplace, End-User Computing, Infrastructure, Next-Generation InfrastructurePosted March 28, 2022When classrooms go full VR: How to prepare education for the metaverseReading Time: 4 READ MORE
By Victoria Barber In End-User Computing, Something for the WeekendPosted September 3, 2021Bridging the physical/digital divide with immersive technologiesReading Time: 3 READ MORE